Advertisementįurther Reading The long, bouncy saga of PC Grand Theft Auto V delaysThen came Grand Theft Auto V, which took a full 19 months to move from consoles to the PC. That remarkably tight six- to eight-month window across multiple releases suggested Rockstar had its PC porting pipeline (and planning) down to something of a science. The first four major 3D GTA releases (including Vice City and San Andreas) all hit PC between 196 and 224 days after their console launch. When it comes to Grand Theft Auto's PC ports specifically, Rockstar was at least consistent for a while. By 2012, though, that trend had flipped for the release of Max Payne 3, which came to PC two weeks after consoles. The only exceptions we could find to this trend were the first two Max Payne games, which launched on Windows a few weeks before their console ports in the early '00s. Even Grand Theft Auto DLC like "The Lost and the Damned" and "The Ballad of Gay Tony" hit the PC well after their console launches-420 days and 166 days, respectively. When one of Rockstar's console games is released on the PC, the port tends to come anywhere from five months to over two full years after the first console release, according to an Ars analysis. Since 2000, though, Rockstar has clearly prioritized its console releases over any PC ports. Enlarge / When it comes to major 3D releases, Rockstar clearly prioritizes console launches over PC ports.
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